Wild Rift Patch Notes 7.2: Yunara, Ahri Rework, and Full Changes

Wild Rift Patch Notes 7.2 cover graphic

Quick answer

Wild Rift Patch 7.2 went live on July 8, 2026. It adds a new marksman, Yunara, alongside a full visual update for Ahri, and reworks four major systems at once: boots now have a Tier 3 upgrade path, mage items and Active Enchantments have been rebuilt around champion class, runes across every path were broadly nerfed, and the bounty system now tracks gold earned instead of kill streaks. Ranked Season S22 also starts on July 10 with a new Ranked Energy progression system.

TLDR: what actually matters in 7.2

  • New champion Yunara (marksman) releases July 9, plus a full Ahri visual update
  • Active Enchantments are now locked to specific champion classes, not purchasable by everyone
  • Boots got Tier 3 upgrades, unlockable after the 10 minute mark
  • Runes were broadly nerfed across Precision, Domination, Sorcery, and Resolve
  • Bounties now scale with gold earned and team gold lead, not consecutive kills
  • Ranked Season S22 begins July 10 with a new Ranked Energy system replacing Fortitude and Rising Star

Patch 7.2, nicknamed “Feast On” internally by the dev team, is one of the biggest Wild Rift updates in a while. Rather than a handful of balance tweaks, this patch touches boots, mage items, support items, runes, bounties, and match pacing all at once, on top of a new champion and a full model rework for one of the game’s oldest characters. Below is every change that matters, organized so you can jump straight to what affects your role.

Four systems Wild Rift Patch 7.2 changes the most: item overhaul, rune power cuts, bounty rework, and Ranked Season 22

New champion, VGU, and events

  • Yunara, the Unbroken Faith releases July 9 at 00:01 UTC as a new marksman with ties to Ionia and the Kinkou order.
  • Ahri’s visual update lands with a rebuilt model and rig, smoother tail animation, and refreshed effects across her base skin, 7 chromas, and 1 Wild Pass upgrade.
  • Ranked Season S22 starts July 10 at 03:00 UTC with the season-exclusive Glorious Eminence Renekton skin.
  • Movie Director Wild Pass premieres July 9, featuring Movie Director Ryze, followed by a Scorpio Deity Mini Wild Pass on August 27 featuring Skarner.
  • Battlefest Season S6 begins July 10 with the Purple Garlic Lulu skin and a new All-Access Chest.
  • Ionia: Summer Rift refreshes the map’s lighting and environment art for the season.

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Key champion balance changes

Riot rebalanced Bonus Armor Penetration on ultimate-based burst champions and adjusted several kits for consistency. Here are the changes with the biggest gameplay impact:

Champion What changed Net effect
Yasuo Last Breath now grants Bonus Armor Penetration instead of flat percentage Weaker against squishies, unchanged against tanks
K’Sante All Out’s Armor Penetration also switched to Bonus Armor Penetration Same pattern, less burst on low-Armor targets
Zed Death Mark return cast now has a 0.5s lockout, cooldown increased Riskier engages, easier to punish
Lee Sin Power shifted from Attack Damage ratios toward flat base damage Less assassin burst, more fighter-style damage
Darius Crippling Strike now refunds cooldown and mana on a kill Smoother wave clear without sacrificing passive stacking
Kai’Sa Killer Instinct landing range increased from 4 to 5.5 More room to reposition after her ultimate
Zyra and Annie Summoned Plants and Tibbers now inherit Magic Penetration Summons scale properly into the late game again

Item and boots rework

Active Enchantments are now class-locked

This is the headline system change of the patch. Instead of every champion being able to buy the same Active Enchantment item, active effects are now tied to specific champion classes. Riot’s stated goal is to stop every game from converging on the same defensive purchase and to open up more build diversity. Several defensive items for physical damage dealers were buffed to soften the transition.

Boots now have a Tier 3 upgrade

All five core boots got pricier Tier 2 versions with more specialized stats (Mercury’s Treads regains Tenacity, for example), and each now has a Tier 3 upgrade unlockable once the game clock passes 10:00. The upgrades add passives like bonus true damage to minions, magic shields on taking damage, or extra Summoner Spell Haste.

  • Spellslinger’s Shoes (from Boots of Mana): adds Magic Penetration and bonus true damage to minions
  • Chainlaced Crushers (from Mercury’s Treads): adds a recurring magic damage shield
  • Gunmetal Greaves (from Berserker’s Greaves): adds on-hit healing and burst movement speed
  • Armored Advance (from Plated Steelcaps): adds a recurring physical damage shield
  • Armorcrusher Boots (from Boots of Dynamism): adds out-of-combat movement speed and more Armor Penetration
  • Crimson Lucidity (from Ionian Boots of Lucidity): adds Summoner Spell Haste and burst movement speed after casting

Mage items rebuilt around two build paths

Mage items were reworked so Magic Penetration is no longer baked into every Tier 3 item by default, it is now concentrated in specific items like Void Staff, Cryptbloom, and Bloodletter’s Curse. Riot also split mage builds into two identities: burst-focused items that trade Ability Haste for higher damage, and spell-focused items that reward frequent casting. New items include Blackfire Torch and Dusk and Dawn, while Prophet’s Pendant, Bandle Fantasy, Psychic Projector, Crown of the Shattered Queen, and Awakened Soulstealer were all removed from Ranked.

Support items lose late-game Ability Haste

Enchanter items like Harmonic Echo, Ardent Censer, and Staff of Flowing Waters had their Ability Haste trimmed so constant shielding and healing is less available in the late game, while underused items like Imperial Mandate and Staff of Flowing Waters got compensating buffs elsewhere.

Rune changes

This is a broad power reduction, not a targeted rebalance. Riot’s stated reasoning is that runes had grown too strong relative to champions and items. Expect noticeably less raw damage and utility from keystones across every path.

  • Precision and Domination keystones (Electrocute, Dark Harvest, Conqueror, Sudden Impact) lost bonus Attack Damage and Ability Power scaling
  • Sorcery keystones (Aery, Arcane Comet, Phase Rush) had damage, shielding, and mobility scaling reduced
  • Resolve runes (Guardian, Font of Life, Second Wind) had healing and shield values cut roughly in half in several cases
  • Hexflash got a cooldown reduction from 25s to 18s, but now triggers a 6 second cooldown when entering combat

Bounty system and battlefield tempo

Bounties now track gold, not kill streaks

Bounties used to build almost entirely off consecutive kills and deaths. Now they accumulate from all major gold sources including assists and farm, and payouts scale dynamically with how far ahead or behind a team actually is. A team that is even or behind suppresses the full takedown bounty, while a team with a decisive lead collects the entire amount. The goal is fairer comeback potential and less snowballing from streaks alone.

Turrets, minions, and objectives shifted earlier

Several late-game power spikes now arrive about a minute earlier, including when turrets and super minions reach maximum bonus damage and when the base shield starts decaying. This is meant to line up power spikes with turret plates and objective timers so each phase of the game reads more clearly.

Ranked, systems, and bug fixes

  • Ranked Energy system replaces Fortitude and Rising Star, awarding bonus energy for MVP performances and strong ratings
  • Honorary Medal system replaces the old achievements system, with permanent unlockable medals you can display on your profile
  • Vision Score is now tracked live on the in-game scoreboard based on warding and clearing wards
  • Champion Select now plays a skin showcase animation when you lock in, toggleable in Settings
  • Auto-uninstallation for unused champion and skin assets kicks in when client storage passes a set threshold
  • Bug fixes include auto-pathing interruptions on Garen, Sona, Miss Fortune, and Blitzcrank, Fiddlesticks’ Fear triggering while visible, and Darius losing his passive Attack Damage bonus after death

Frequently asked questions

When does Wild Rift Patch 7.2 release?

Patch 7.2 went live on July 8, 2026, with Yunara’s release following on July 9 at 00:01 UTC and Ranked Season S22 starting July 10 at 03:00 UTC.

Who is Yunara in Wild Rift?

Yunara, the Unbroken Faith, is a new marksman tied to Ionia and the Kinkou order, released in Patch 7.2 on July 9, 2026.

Can every champion still buy Active Enchantments?

No. As of Patch 7.2, Active Enchantment items are restricted to specific champion classes instead of being purchasable by everyone.

What happened to Fortitude and Rising Star in Ranked?

Both were removed and replaced by a new Ranked Energy system that rewards in-game performance, including MVP and strong match ratings, starting with Ranked Season S22.

Were runes nerfed across the board in 7.2?

Yes. Patch 7.2 reduced damage, healing, and utility scaling on keystones and shards across Precision, Domination, Sorcery, and Resolve, shifting more power back to champions and items.

For the complete unedited patch notes straight from the source, see Riot’s official Wild Rift Patch 7.2 notes, and check the official Wild Rift news hub for updates as content rolls out through the rest of the patch.

If your client will not update to the new patch at all, our League of Legends error code 004 fix guide covers the most common patching failures. For everything else Riot related, browse our full Riot Games outage and error code hub.

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