{"id":101056,"date":"2025-12-16T21:47:25","date_gmt":"2025-12-16T16:17:25","guid":{"rendered":"https:\/\/www.seminarsonly.com\/news\/?p=101056"},"modified":"2025-12-16T21:57:02","modified_gmt":"2025-12-16T16:27:02","slug":"mario-kart-world-update-patch-notes-version-1-4-1","status":"publish","type":"post","link":"https:\/\/seminarsonly.com\/news\/mario-kart-world-update-patch-notes-version-1-4-1\/","title":{"rendered":"Mario Kart World Update Patch Notes | Version 1.4.1"},"content":{"rendered":"<h3 data-path-to-node=\"0\"><span style=\"color: #008000;\"><em>The latest update for <b>Mario Kart World<\/b> is <b>Version 1.4.1<\/b>, which was released today, December 16, 2025. Below are the patch notes for the newest hotfix, as well as the major content update from earlier this month.<\/em><\/span><\/h3>\n<h2 data-path-to-node=\"2\"><span style=\"color: #800000;\"><b><span dir=\"auto\">Update 1.4.1 Patch Notes (Released Dec 16, 2025)<\/span><\/b><\/span><\/h2>\n<p data-path-to-node=\"3\"><span dir=\"auto\">This is a small hotfix aimed at a specific controller bug.<\/span><\/p>\n<ul data-path-to-node=\"4\">\n<li>\n<p data-path-to-node=\"4,0,0\"><b>Fixed Controller Disconnect Issue:<\/b> ADDRESSED a bug where disconnecting and reconnecting a controller caused the game to stop progressing normally.<\/p>\n<ul data-path-to-node=\"4,0,1\">\n<li>\n<p data-path-to-node=\"4,0,1,0,0\"><i>Note:<\/i> This issue specifically caused Time Trial ghost data to be deleted without warning when viewing rankings.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"5\" \/>\n<h2 data-path-to-node=\"6\"><span style=\"color: #800000;\"><b><span dir=\"auto\">Update 1.4.0 Patch Notes (Released Dec 2, 2025)<\/span><\/b><\/span><\/h2>\n<p data-path-to-node=\"7\">If you haven&#8217;t played in a few weeks, you likely missed this major content update.<\/p>\n<ul data-path-to-node=\"8\">\n<li>\n<h3 data-path-to-node=\"8,0,0\"><span style=\"color: #000080;\"><b>Custom Items:<\/b><\/span><\/h3>\n<ul data-path-to-node=\"8\">\n<li>\n<p data-path-to-node=\"8,0,0\"><b><\/b> Added to item rules for VS Race, Balloon Battle, Coin Runners, and Online Play. You can now select exactly which items appear in matches.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<h3 data-path-to-node=\"8,1,0\"><span style=\"color: #000080;\"><b>Music Info:<\/b><\/span><\/h3>\n<ul data-path-to-node=\"8\">\n<li>\n<p data-path-to-node=\"8,1,0\"><b><\/b> The Pause Menu now displays the name and source title of the music track currently playing.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<h3 data-path-to-node=\"8,2,0\"><span style=\"color: #000080;\"><b>Volume Control:<\/b> <\/span><\/h3>\n<ul data-path-to-node=\"8\">\n<li>\n<p data-path-to-node=\"8,2,0\">Added a &#8220;Music Volume&#8221; slider to Settings\/Controller.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<h3 data-path-to-node=\"8,3,0\"><span style=\"color: #000080;\"><b>Online Play Improvements:<\/b><\/span><\/h3>\n<ul data-path-to-node=\"8,3,1\">\n<li>\n<p data-path-to-node=\"8,3,1,0,0\">Players gathered in an Online &#8220;Room&#8221; can now participate in Race, Knockout Tour, and Battle together.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"8,3,1,1,0\">Friends can now join &#8220;Knockout Tour&#8221; sessions directly from the Friends list.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<h3 data-path-to-node=\"8,4,0\"><span style=\"color: #000080;\"><b>Track Layout Changes:<\/b><\/span><\/h3>\n<ul data-path-to-node=\"8,4,1\">\n<li>\n<p data-path-to-node=\"8,4,1,0,0\">In all races heading toward &#8220;Koopa Troopa Beach&#8221; (e.g., from Whistlestop Summit, Desert Hills, etc.), you will now cross the finish line after <b>two laps<\/b> once you arrive at the beach.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<h3 data-path-to-node=\"8,5,0\"><span style=\"color: #000080;\"><b>Balance &amp; Bug Fixes:<\/b><\/span><\/h3>\n<ul data-path-to-node=\"8,5,1\">\n<li>\n<p data-path-to-node=\"8,5,1,0,0\"><b>Manta Ramp:<\/b> You now dash when riding on its back.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"8,5,1,1,0\"><b>Bullet Bill:<\/b> You will no longer hit Dragoneel while transformed, and various collision issues on tracks like <i>Crown City<\/i> and <i>Desert Hills<\/i> were fixed.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"8,5,1,2,0\"><b>Boo:<\/b> Players cannot use a second Boo while already using one.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"8,5,1,3,0\"><b>Respawn Timers:<\/b> Shortened the respawn time for Dash Food and Coins on water.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Also Read : <a href=\"https:\/\/www.seminarsonly.com\/news\/go-wellcare-com-pdp-member-wellcare-prescription-drug-plan-portal\/\">go.wellcare.com PDP Member<\/a><\/h3>\n<hr \/>\n<h2><span style=\"color: #800000;\">Custom Items<\/span><\/h2>\n<p data-path-to-node=\"0\">The <b>&#8220;Custom Items&#8221;<\/b> feature added in Update 1.4.0 is a game-changer for setting up your own matches in <i>Mario Kart World<\/i>. It essentially gives you the &#8220;Item Switch&#8221; functionality that was popular in <i>Super Smash Bros.<\/i>, allowing you to curate the chaos level of your races.<\/p>\n<p data-path-to-node=\"1\"><span dir=\"auto\">Here is exactly how it works and how to set it up:<\/span><\/p>\n<h2 data-path-to-node=\"2\"><span style=\"color: #800000;\"><b><span dir=\"auto\">How to Enable Custom Items<\/span><\/b><\/span><\/h2>\n<p data-path-to-node=\"3\">You can find this option when setting up rules for <b>VS Race<\/b>, <b>Balloon Battle<\/b>, <b>Coin Runners<\/b>, or an <b>Online\/Wireless Play Room<\/b>.<\/p>\n<ol start=\"1\" data-path-to-node=\"4\">\n<li>\n<p data-path-to-node=\"4,0,0\">Go to the <b>Rules<\/b> or <b>Race Settings<\/b> menu.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,1,0\">Scroll down to the <b>Items<\/b> option.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,2,0\">Previously, you could only select presets like &#8220;Normal,&#8221; &#8220;Frantic,&#8221; or &#8220;Shells Only.&#8221; Now, you will see a new option: <b>&#8220;Custom Items.&#8221;<\/b><\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,3,0\">Selecting this opens a sub-menu where you can toggle <b>ON<\/b> or <b>OFF<\/b> every single item in the game individually.<\/p>\n<\/li>\n<\/ol>\n<h2 data-path-to-node=\"5\"><span style=\"color: #800000;\"><b>What You Can Do With It<\/b><\/span><\/h2>\n<p data-path-to-node=\"6\">This isn&#8217;t just about turning off the annoyance of the <b>Blue (Spiny) Shell<\/b> (though you can definitely do that!). Here are some popular ways players are using it:<\/p>\n<ul data-path-to-node=\"7\">\n<li>\n<p data-path-to-node=\"7,0,0\"><b>Skill-Based Racing:<\/b> Turn off all &#8220;luck&#8221; items (Bullet Bills, Blue Shells, Lightning) and leave only <b>Mushrooms, Bananas, and Green Shells<\/b> for a pure driving contest.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"7,1,0\"><b>Total Chaos:<\/b> Turn off everything <i>except<\/i> <b>Blue Shells<\/b> and <b>Bob-ombs<\/b>.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"7,2,0\"><b>New Item Testing:<\/b> Since <i>Mario Kart World<\/i> introduced the <b>Coin Shell<\/b> (which steals coins from rivals), you can set a match with <i>only<\/i> Coin Shells to play a pseudo-Coin Runners match on a regular race track.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"7,3,0\"><b>Team Strategies:<\/b> In Online Rooms, you can disable items that friendly-fire too easily if you are practicing team tactics.<\/p>\n<\/li>\n<\/ul>\n<h2 data-path-to-node=\"8\"><span style=\"color: #800000;\"><b>Important Mechanics to Know<\/b><\/span><\/h2>\n<ul data-path-to-node=\"9\">\n<li>\n<p data-path-to-node=\"9,0,0\"><b>Probability Changes:<\/b> When you use Custom Items, the game&#8217;s standard &#8220;distance-based&#8221; item logic changes. If you only enable powerful items (like Stars and Bullet Bills), even the player in 1st place can receive them, which usually never happens in Normal play.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"9,1,0\"><b>Ghost Data:<\/b> Custom Items are <b>not<\/b> available in Time Trials or ranked Competitive modes to strictly preserve leaderboard integrity.<\/p>\n<\/li>\n<\/ul>\n<h2 data-path-to-node=\"10\"><span style=\"color: #800000;\"><b>Recommended &#8220;House Rule&#8221; to try:<\/b> <\/span><\/h2>\n<p data-path-to-node=\"10\">Try a <b>&#8220;Mushroom Only&#8221;<\/b> race on the newly updated <i>Koopa Troopa Beach<\/i>. Since that track now requires 2 laps (as of the 1.4.0 update) and has many off-road shortcuts, a pure Mushroom race makes for incredibly intense shortcut battles.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The latest update for Mario Kart World is Version 1.4.1, which was released today, December 16, 2025. Below are the patch notes for the newest hotfix, as well as the&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6049],"tags":[],"class_list":["post-101056","post","type-post","status-publish","format-standard","hentry","category-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.2 (Yoast SEO v27.2) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Mario Kart World Update Patch Notes | Version 1.4.1 - Seminarsonly.com<\/title>\n<meta name=\"description\" content=\"The latest update for Mario Kart World is Version 1.4.1, which was released today, December 16, 2025. 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