How To Open Properties in Roblox Studio | How to Make a Loading Screen in Roblox Studio

How To Open Properties in Roblox Studio | How to Make a Loading Screen in Roblox Studio

There are a couple of ways to open the Properties window in Roblox Studio: Go to the “View” tab in the menu bar at the top of the Studio window.

1. Using the View Tab

  • Go to the “View” tab in the menu bar at the top of the Studio window.
  • Click the “Properties” button.

2. Using the Quick Access Menu

  • Press Ctrl + P (or Cmd + P on Mac) to open the Quick Access Menu.
  • Type “>properties” and press Enter.

If the Properties window is missing:

  • Check if it’s hidden: Sometimes the Properties window might be minimized or hidden behind other windows. Try dragging the edges of other windows to see if it’s underneath.
  • Reset your layout: If you can’t find it, you can reset the Studio layout to its default settings:
    • Open the Quick Access Menu (Ctrl + P or Cmd + P).
    • Type “>reset view” and press Enter.
    • Restart Studio when prompted.

Once you have the Properties window open:

  • You can move it around by clicking and dragging the top bar.
  • You can dock it to different sides of the Studio window by dragging it to the edges.
  • You can resize it by dragging the edges of the window.

How to Make a Loading Screen in Roblox Studio

Creating a loading screen in Roblox Studio involves a few key steps: designing the screen, scripting its behavior, and managing asset loading. Here’s a breakdown of the process:

1. Design the Loading Screen GUI

  • Create a ScreenGui: In the StarterGui, insert a new ScreenGui. This will hold all the visual elements of your loading screen.
  • Add visual elements: Inside the ScreenGui, add elements like:
    • Frame: A background for your loading screen.
    • TextLabel: To display messages like “Loading…” or a progress percentage.
    • ImageLabel: For logos, backgrounds, or progress bars.
  • Customize appearance: Adjust the size, position, color, and other properties of your GUI elements to create the desired look.
  • Name your elements clearly: This is crucial for referencing them in your script later.

2. Script the Loading Screen

  • Insert a LocalScript: Add a LocalScript inside your ScreenGui or StarterPlayerScripts.
  • Remove the default loading screen: Use the following line of code to hide Roblox’s default loading screen:

    Lua

    game:GetService("ReplicatedFirst"):RemoveDefaultLoadingScreen()
    
  • Show your custom loading screen: Clone your ScreenGui and parent it to the PlayerGui.

    Lua

    local PlayerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
    local loadingScreen = script.Parent:Clone() -- Assuming the ScreenGui is the parent of the script
    loadingScreen.Parent = PlayerGui
    
  • Simulate loading progress (optional): If you want a progress bar or percentage display, you can simulate loading progress using a loop and wait().

    Lua

    local loadingBar = loadingScreen:WaitForChild("LoadingBar") -- Replace with the actual name of your loading bar
    for i = 1, 100 do
        loadingBar.Size = UDim2.new(i/100, 0, 1, 0) -- Adjust the size of the loading bar
        loadingScreen:WaitForChild("LoadingText").Text = "Loading... " .. i .. "%"
        wait(0.05) -- Adjust the wait time for desired loading speed
    end
    
  • Hide the loading screen: Once the game is loaded, destroy the loading screen GUI.

    Lua

    repeat wait() until game:IsLoaded() -- Wait for the game to fully load
    loadingScreen:Destroy()
    

3. Manage Asset Loading (Advanced)

  • Preload assets: For larger games, use ContentProvider:PreloadAsync() to load assets in the background while the loading screen is displayed. This can improve the player experience by reducing lag when the game starts.

    Lua

    local ContentProvider = game:GetService("ContentProvider")
    local assets = { -- Array of assets to preload
        game.Workspace.MyModel,
        game.ReplicatedStorage.MySound,
        -- ...
    }
    ContentProvider:PreloadAsync(assets)
    
  • Monitor loading progress: You can track the progress of asset loading and update your loading screen accordingly.

Example Script:

Lua

local Players = game:GetService("Players")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local ContentProvider = game:GetService("ContentProvider")

ReplicatedFirst:RemoveDefaultLoadingScreen()

local player = Players.LocalPlayer
local PlayerGui = player:WaitForChild("PlayerGui")
local loadingScreen = script.Parent:Clone()
loadingScreen.Parent = PlayerGui

local loadingBar = loadingScreen:WaitForChild("LoadingBar")
local loadingText = loadingScreen:WaitForChild("LoadingText")

-- Example asset list (replace with your actual assets)
local assets = {
    game.Workspace.MyModel,
    game.ReplicatedStorage.MySound
}

ContentProvider:PreloadAsync(assets)

for i = 1, 100 do
    loadingBar.Size = UDim2.new(i/100, 0, 1, 0)
    loadingText.Text = "Loading... " .. i .. "%"
    wait(0.05)
end

repeat wait() until game:IsLoaded()
loadingScreen:Destroy()

Remember to customize the script and GUI elements to match your specific loading screen design and asset loading requirements.