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Free Download of 3d Internet Seminar Report


Published on Apr 02, 2024

Abstract

Also known as virtual worlds, the 3D Internet is a powerful new way for you to reach consumers, business customers, co-workers, partners, and students. It combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Face book .

Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.

People who take part in virtual worlds stay online longer with a heightened level of interest. To take advantage of that interest, diverse businesses and organizations have claimed an early stake in this fast-growing market. They include technology leaders such as IBM, Microsoft, and Cisco, companies such as BMW, Toyota , Circuit City , Coca Cola, and Calvin Klein, and scores of universities, including Harvard, Stanford and Penn State .

Introduction of 3D Internet

In today’s ever-shifting media landscape, it can be a complex task to find effective ways to reach your desired audience. As traditional media such as television continue to lose audience share, one venue in particular stands out for its ability to attract highly motivated audiences and for its tremendous growth potential — the 3D Internet.

Also known as virtual worlds, the 3D Internet is a powerful new way for you to reach consumers, business customers, co-workers, partners, and students. It combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Face book. Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.

People who take part in virtual worlds stay online longer with a heightened level of interest. To take advantage of that interest, diverse businesses and organizations have claimed an early stake in this fast-growing market. They include technology leaders such as IBM, Microsoft, and Cisco, companies such as BMW, Toyota, Circuit City, Coca Cola, and Calvin Klein, and scores of universities, including Harvard, Stanford and Penn State.

The most well-known of the 40-some virtual world platforms today is Second Life. It’s “in-world” residents’ number in the millions. As residents, they can:

• Remotely attend group meetings, training sessions, and educational classes

• Engage in corporate or community events

View and manipulate statistical information and other data such as biological or chemical processes in three dimensions

• Try out new products, electronic devices and gadgets

• Take part in virtual commerce

• Participate in brand experiences that carry over to the real world.

Indeed, practically anything than can be done in the real world can be reproduced in the 3D Internet — with the added benefit being that someone can experience it from the comfort of their home or office. The possibilities for the 3D Internet are such that Forrester Research expects that virtual worlds may approach the Web in popularity in as little as five years, while Gartner forecasts that within ten, the greatest impact on consumer purchases will come from virtual experiences.

3d Internet Goggles

3DConnexion’s Space Navigator mouse:

A 3D mouse lets you move effortlessly in all dimensions. Move the 3D mouse controller cap to zoom, pan and rotate simultaneously. The 3D mouse is a virtual extension of your body - and the ideal way to navigate virtual worlds like Second Life.

The Space Navigator is designed for precise control over 3D objects in virtual worlds. Move, fly and build effortlessly without having to think about keyboard commands, which makes the experience more lifelike.

Controlling your avatar with this 3D mouse is fluid and effortless. Walk or fly spontaneously, with ease. In fly cam mode you just move the cap in all directions to fly over the landscape and through the virtual world.

REFERENCE:

1]. http://www.GOOGLE.COM

[2]. http://world.std.com/~walthowe/

[3]. http://netways.shef.ac.uk/index.htm

[4].http://www.science.widener.edu/~wither s/pyra mid.htm

5].ftp://ftp.uwashington.edu/public/Internet